All In Game:
An engaging, unique ‘serious’ game that helps teams translate strategic goals into action plans that deliver results.
A game-based learning resource to help cancer patients understand what biobanking is; and why their consent is vital.
Bio Economy Game:
A game to help players understand how a city or locality can function as a bioeconomy.
Improving initial management of burn injuries.
Care Certificate Game:
Competency assessment tool for Care Certificate training.
Understand communication support needs and improve communication skills.
Cystic Fibrosis Game:
Helps young patients understand and learn to manage their Cystic Fibrosis.
Domestic Abuse Training Game :
Learn to recognise and respond to domestic abuse concerns.
Lose the jargon and practise communicating clearly with children.
Understand the ups and downs of the drug recovery process.
Drug Round Game:
Understand, recognise and minimise medication errors.
Identify and manage dysphagia more effectively.
Essential Diagnosis Game:
An active learning tool that helps junior doctors, medical students improve their diagnostic thinking and history taking skills.
The Emotion Game:
Designed to help children express how they feel; and what they may want to do to manage their feelings.
Every Generation Game: Windrush Edition:
Storytelling game designed to help stories of the Windrush Generation be shared and remembered.
Everybody’s Different: The Appearance Game:
Helps children to explore appearance related issues.
First Aid Game:
Improve competence of frontline staff in delivering first-aid.
Increase staff flu vaccination rates and create a buzz about the flu jab.
The Floor Game
A game-based simulation to help multidisciplinary staff learn the complexities of managing an ED safely.
Food Hygiene Game:
Consolidate knowledge from Elementary Food Hygiene and Level 2 Food Hygiene training
Food In Later Life Game:
Helps ensure older people continue to access and enjoy food as they get older.
Food, Mood & Health:
Helps young people explore the effect of food on physical and emotional health.
Healthy eating card game for children.
Improve nutrition and health in the early years.
Game of Medieval Life:
The game can help anyone understand what life was like for ordinary medieval folk, and not so ordinary folk.
Game of Stools:
Improve prevention and management of Clostridium difficile.
Harm Free Game:
Practise risk assessment to reduce avoidable patient harm.
Health Promotion Collection:
Fun way to learn about health and personal safety for people with learning disabilities.
Highway to Health:
Helps children and adults to learn about healthy living and lifestyle choices.
Understand patient flow and capacity management in a hospital.
Recognise and minimise dehydration for patients, residents and staff.
Infection Control Game:
Recognise and manage an infection outbreak on a hospital ward.
Infection Management Game:
Helps healthcare staff to apply the correct procedures.
Jobs That Care Game:
Four games to help school, college students develop knowledge of health and social care, and career opportunities available.
Helps health and social care professionals understand collective clinical leadership.
A staff training game to improve awareness of LGBT+ issues; and help create a more inclusive working environment.
MaP Game - Healthcare edition:
Helps health and social care professionals value mental and physical health as equally important.
MaP Game - Workplace edition:
Helps open up the conversation of mental health at work
Masterful Mentoring Game:
Supports mentor annual updates through reflective practice.
The Nutrition Game:
Understand malnutrition and improve how you support people to eat & drink.
Helps health & social care staff manage individuals with diarrhoea more effectively.
Helps student & newly qualified nurses practise decision making and prioritisation on a simulated ward.
Understand and remove barriers faced by disabled people accessing public services.
An engaging way to learn about the structure and function of the kidney, nephron, and renal system.
An introduction to child and adult safeguarding.
Raise awareness of sepsis, improve recognition and management of sepsis.
Shared Governance Game
Understand what Shared Governance is, and how it works in healthcare.
Show Me Where:
Simple pain assessment tools to help people with communication difficulties convey location of pain.
Helps individuals, working with children and families, understand the importance of sleep for children.
Young people learn how sexually transmitted infection can be prevented by minimising risks.
Stop The Pressure:
Recognise and reduce avoidable pressure ulcers.
The Stroke Game:
Understand the stroke patient journey, from the ambulance to rehabilitation.
Stroke Touchpoint Cards:
Facilitate person centred conversation between health professionals and stroke survivors.
Teams That Care:
Improve team performance in health and social care teams.
Helps adults with learning disabilities manage relationships and risks.
Help clinicians manage stress and avoid burnout.