'Serious' games that change thinking and behaviour.

We create 'serious' games that change thinking and behaviour. They are used in education, training, healthcare and public engagement across the world.

Our games are a highly effective way to explore and discuss important issues, concepts and challenges. They generate fun and enthusiasm with a serious purpose and clear outcomes.

Since 2004 we have developed over 60 games that address the most fundamental aspects of life, learning and change:

  • Expand knowledge
  • Improve skills
  • Challenge assumptions
  • Manage well-being

We have powerful evidence that they change thinking and behaviour. We have games for children, young people andÔÇ»adults. They encourage learning and improvement. They are serious fun.

Groups:
face-to-face

Board games, simulations and card games for 2-12 people.

Groups:
online

ZeST - Games for Zoom, Skype and TEAMS meetings.

Individuals:
digital

Game apps and learning modules for individuals.

How we develop games

We are constantly developing new games with clients to help them solve specific problems and issues. We have developed over 60 games that address a wide range of issues and you can see some of them below. Most of these games are available to buy.

However, if your issue is not addressed by an existing game, we could develop a new game with you. It is a very efficient process and we can develop an entirely new game in under 8 weeks.

Our unique commercial model includes sharing revenue if we sell a new game. So, your game would be useful, and it could be profitable. Give us a call and we can discuss your idea.



Our Games

A-E

All In Game:
Unique workshop tool that translates strategy into individual action plans that deliver results.

Biobanking Game:
Helps cancer patients understand what biobanking is; and why their consent is vital.

Bioeconomy Game:
A game to help players understand how a city or locality can function as a bioeconomy.

Burns Game:
Improving initial management of burn injuries.

Care Certificate Game:
Competency assessment tool for Care Certificate training.

Communication Game:
Understand communication support needs and improve communication skills.

Cystic Fibrosis Game:
Helps young patients understand and learn how to manage their Cystic Fibrosis.

Domestic Abuse Training Game:
Learn to recognise and respond to domestic abuse concerns.

Dr Jargon:
Ditch the scientific jargon and communicate more clearly with patients.

Drug Recovery:
Understand the ups and downs of the drug recovery process.

Drug Round Game:
Understand, recognise and minimise medication errors.

Dysphagia Game:
Identify and manage dysphagia more effectively.

Essential Diagnosis:
Helps junior doctors, medical students improve their diagnostic thinking and history taking skills.

The Emotion Game:
Designed to help children express how they feel; and what they may want to do, to manage their feelings.

Windrush Game:
Storytelling game designed to help stories of the Windrush Generation be shared and remembered.

The Appearance Game:
Helps children to explore appearance related issues.


F-M

First Aid Game:
Helps staff improve first aid and incident management skills.

Flu Bee:
Increase staff flu vaccination rates and create a buzz about the flu jab.

The Floor
A game based simulation to help multidisciplinary staff develop the skills to manage an ED safely.

Food Hygiene Game:
Consolidate knowledge from Elementary Food Hygiene and Level 2 Food Hygiene training

Food In Later Life Game:
Helps ensure older people continue to access and enjoy food as they get older.

Food, Mood & Health:
Helps young people explore the effect of food on physical and emotional health.

Foodeeze:
Healthy eating card game for young children.

Foodtalk Game:
Improve nutrition and health in young children.

Game of Medieval Life:
Understand what life was like for ordinary medieval folk, and not so ordinary folk.

Game of Stools:
Improve prevention and management of Clostridium difficile.

Harm Free Game:
Practise risk assessment to reduce avoidable patient harm.

Health Promotion Collection:
Fun way to learn about health and personal safety for people with learning disabilities.

Highway to Health:
Helps children and adults to learn about healthy living and lifestyle choices.

Hospital Life:
Understand patient flow and capacity management in a hospital.

Hydration Game:
Recognise and minimise dehydration for patients, residents and staff.

Infection Control Game:
Recognise and manage an infection outbreak on a hospital ward.

Infection Management Game:
Helps healthcare staff to apply the correct procedures.

Jobs That Care:
Developed with the NHS to help students explore careers in health & social care.

Leadership:
Helps health and social care professionals understand collective clinical leadership.

LGBT+ Game
Improve awareness of LGBT+ issues; and help create a more inclusive working environment.

MaP Game
Healthcare Edition:

Helps health and social care professionals value mental and physical health equally.

MaP Game
Workplace Edition:

Helps open up the conversation of mental health at work


N-Z

The Nutrition Game:
Understand malnutrition and improve how you support people to eat & drink.

Poopology Game:
Helps health & social care staff manage individuals with diarrhoea more effectively.

Priorities Game:
A simulated ward game to help students and NQ nurses practise decision making and prioritisation.

Removing Barriers:
Understand and remove barriers faced by disabled people accessing public services.

Renal Game:
An engaging way to learn about the structure and function of the kidney, nephron, and renal system.

Safeguarding Game:
An introduction to child and adult safeguarding.

Sepsis Game:
Raise awareness of sepsis, improve recognition and management of sepsis.

Shared Governance:
Understand what Shared Governance is, and how it works in healthcare.

Show Me Where:
Helps people with communication difficulties convey location of pain.

Sleep Game:
Helps those working with children and families, understand the importance of sleep for children.

STI Wars:
Young people learn how sexually transmitted infection can be prevented by minimising risks.

Stop The Pressure:
Recognise and reduce avoidable pressure ulcers.

The Stroke Game:
Understand the stroke patient journey, from the ambulance to rehabilitation.

Stroke Touchpoint Cards:
Supports stroke patients to communicate effectively with health professionals.

Teams That Care:
Improve team performance in health and social care teams.

Traffic Life:
Helps adults with learning disabilities manage relationships and social risks.

Working Stress:
Helps teams manage work-related stress to avoid burnout.




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