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Electronic Patient Records Game
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Lifelong learning
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Price: £250.00 Exc VAT
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Price: £125.00 Exc VAT
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Developed in collaboration with NHS Connecting for Health. Designed for use with frontline clinical and non-clinical staff in primary, secondary and community care. Allows participants to develop an understanding of the various technological solutions and the changes to ways of working offered by an electronic patient record.
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Developed in association with National Director for Widening Participation in Learning at the Department of Health and subsequently with the Skills Academy for Health. Designed to work within any organisation to help persuade staff to participate in adult learning and education programmes. .
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Infection Control Game
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Hospital Life
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Price: £95.00 Exc VAT
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Price: £70.00 Exc VAT
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The infection control game encourages and supports staff working in a health care setting to understand and embed the principles and practices of good infection prevention and control.
The board game format is a fun, interactive and engaging team activity. Based around a virtual ward it recreates the complexities and dynamics of an infection outbreak.
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Hospital Life™ simulates the patient flow in a nine ward hospital during a typical day. Players are given specific roles and responsibilities and they must work together to solve a series of realistic challenges during the course of this imaginary day.
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The IG Game
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Human Factors in Risk
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Price: £125.00 Exc VAT
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Price: £250.00 Exc VAT
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The IG Game is a self-contained easy-to-use learning and planning system based on the requirements of the NHS CFH Information Governance Toolkit. The IG Game is recognised by UKCHIP..
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Human Factors in Risk Developed in collaboration with the NHS Connecting for Health Director of Patient Safety as part of the Safer Implementation of IT systems, Awareness Training in Human Factors and Risk Assessment programmes. Designed for senior managers, clinicians, project managers, and IT systems personnel.
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Chiji Pocket Processor
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Price: £16.00 Exc VAT
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Chiji Pocket Processor uses the Chinese concept of the yin and the yang to teach that most issues are not solved with an either/or solution. For example, effective leaders sometimes assume responsibility and sometimes delegate responsibility. Boundaries can provide structure and sometimes create barriers. The 50 different cards, each represent “two sides of the same coin." allowing participants to explore all options.
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